Why is it that so many free MMORPGs are shameless rip offs of more successful games? It’s always been acceptable to borrow certain select elements from other games and building on them, but games like Runes of Magic and WonderKing take it too far. For those that haven’t heard of Runes of Magic, it’s a 3d Fantasy MMORPG that both looks and plays almost exactly like Blizzard’s enormously popular World of Warcraft. The graphics are so similar that distinguishing the games from each other simply through a screenshot can be difficult. There’s no doubt in my mind that the game’s developers had one thing in mind, and that was to copy every aspect of World of Warcraft as much as possible without getting into any legal trouble. I’d like to point out that Runes of Magic isn’t a bad game, heck, it’s actually one of the best free to play titles of 2009, but it lacks even an ounce of original material.
WonderKing is also one of those MMORPGs that borrow a bit too many features from another well known game. In this case, WonderKing is a shameless rip off of Nexon’s enormously popular side scrolling game ‘MapleStory’. Those that played both MapleStory and WonderKing will agree with me when I say that both of these games are practically identical in terms of gameplay, graphics and audio. That’s right, both games have unusually similar background music. It’s as if the WonderKing developers were playing MapleStory while developing their own game. Like Runes of Magic, WonderKing is actually a good game, but this shouldn’t be surprising because the game is a shameless clone of one of highest rated free to play MMORPGs on the market.
The thing is, there’s nothing wrong with borrowing good features from other games. Lots of games do it without going overboard. Dragonica Online, a relatively new game, for example borrowed a lot of features from MapleStory, but developed a lot of their own unique features. This sort of ‘copying’ is actually good for the MMO market as a whole, but when games just blatantly copy each other, it does nothing to advance the gaming industry. Anyway, the point of this article is to urge developers to actually do their jobs and develop new games instead of copying old ones.
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